I expect this character to take by far the longest as I predict making many mistakes along the way. The high poly needs to look crisp for the AO and normal. The texturing phase of my characters shouldnt take a long long time as the AO should do a lot of the work so taking longer on the modelling to get it right sounds like a good strategy for me.
Here's the Orthos. A little off but it was meant mostly for a base mesh as well as good practice for generating orthographics.