Wednesday, 29 January 2014


My characters hair is going to be sculpted in so it looks thick rather than using Fibermesh where it is all wiry. 

Using the standard head model that comes with Zbrush as a base I bulked out the major forms of the hair with a customized Claybuildup brush, refined the flow with an alpha'd Trimdynamic brush and finished up by drawing in some individual hairs with an inverted Dam_standard. 
This came out pretty messy and hectic, there's too much going on for the look I want. So I'm going to rely more on the major shapes and curls of the hair and less on the finer strands as having really detailed hair could distract from the face where really all I want it to do is frame it.

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