Monday, 24 February 2014

Thor update.

 So the face is pretty much where I want it to be, a little tweaking here and there and some work on the nose as well as possibly defining the features a little more without going away from my pretty much cartoony design.

Spent half the day playing with PolyPaint with the intention of just painting the eyes with this fancy technique utilizing radial symmetry but then I got carried away and started painting the skin. This isn't my texturing phase I just thought I'd try out PolyPaint to see if I do want to include that in my pipeline; I don't think I'll use it for the most part but I'll see if I can use it for creating good base textures to then work on in Photoshop. I feel like I can accomplish a lot more in Photoshop utilizing the AO bakes but couldn't hurt to try new things.

Starting looking into better render techniques instead of the default Best setting which turns out grainy for some reason. Not the best use of the rendering in Zbrush but I like it.
So what the hell, I messed the face up to look like the expression on my concept; not permanently.


Also did a spitpaint. Nothing to do with this project but I did one.

I'll get onto making the helmet now as once that's on his bonce I think it'll all come together.

Snake Demon

Friday, 21 February 2014

Hair


Thor Update

Had a lot of fun sculpting and learning today. The base I made yesterday was really lacking but once the ears and hair were slapped on it really came together. 
Been trying out new ideas for sculpting hair using Snakehook, Trim_Dynamic and a similar brush to the Dam_standard tool. So far it's working pretty well though the tips need refining as the look I'm going for is a clumped feel and not anime spikes, which as it turns out is very easy to fall into. Keeping in mind the helmet as well I'm sure there'll be a lot of tweaking involved. At any rate I've had fun and look forward to sculpting folds after this is done. Yes, folds; I am the life at parties.

Thor WiP

Thursday, 20 February 2014

Better late than never.

Thor WiP
Righty-oh! If I'll be completely honest I've been a little scared of starting the face sculpts after my first one was shot down resulting in me being confused with the direction I want to go in for Thor. Do I do what I want or what others would like?
 The concept piece I drew was simply a facial expression and not his neutral face, which is what was assumed and thus, that my model looked wrong.
Regardless, I don't think the old sculpt was in the right direction either so this one will be a bit in between both; just not with a colossal chin like was recommended.

This is just a facial-expression.







Tuesday, 18 February 2014

Update

Hello,

Today I have been working on stuff. 
Here is some of that stuff.

I made a basic (like, stone-age basic) base mesh for Fenrir's body which I'm not sure is any good so that'll be a nice little adventure for me in the next week.
At any rate here is a headsculpt practice. 

Annnd I also amended Thor's hood as it didn't look right before, added a lot more topology and connected it to the tunic so now it is a hoody. Yay, he's a little hoody.